Welcome
The Recreational Sports Program provides an opportunity for students to participate in sport activities in a structured and competitive setting and on an informal, “freeplay” drop-in basis. The goal of the Recreational Sports Program staff is to encourage fair play, equality in participation, fun, and enjoyment in a safe environment.
News and Announcements
FAQ: Open Recreation
How do I get a locker?
- Pay the semester rental fee--$15.00 cash only--to the Bursar's Office or the One Stop Student Services Center
- Bring your receipt to the Locker Room Supervisor who will assign you a locker for the semester.
Labels: faq, open recreation
posted 9/29/2008 08:40:00 PM
FAQ: Intramural Sports
I haven't signed up for a team. Can I still play?
Free Agents, (students that do not have a team to play on), should come to the captains meeting on the day and time for that sport, and you will be placed on a team at that time.
Are intramural sports co-ed?
Yes. Women are welcome and included in the make up of these teams.
Labels: faq, intramural sports
posted 9/29/2008 07:53:00 PM
Rules: Team Tennis (Modified format)
The SF State Recreation/Intramural Sports Program reserves the right to implement any rules necessary to protect the integrity of the league and ensure fairness of competition.
Game Scoring
Scoring is no-ad. This means a game is won by the first team to win four points (1, 2, 3, game). When the game score is deuce (3-3) (game point), the receiving team chooses which side is to receive the serve. In the mixed doubles set the serve must be gender to gender at game point.
Set Scoring
Each no-ad set is won by the first team to reach six games. A nine-point tiebreaker will be played at five games all in any set.
Match Scoring and Overtime
A match consists of five no-ad sets and includes one set of men's and women's singles and doubles, and one set of mixed doubles. The five set format has one set of mixed doubles, (mixed doubles is always played last).
On two courts, order of sets will be:
- Women’s and men’s doubles
- Women’s and men’s singles
- One set of mixed doubles
The entire line-up should be recorded on the scorecard prior to the match beginning.
After the mixed doubles set is finished and scores are recorded and totaled, the procedure is as follows:
- If the leading team won set number five, the match is over.
- If the trailing team won set number five, the match continues into overtime until the leading team wins one game or until the score is tied. If a tie occurs, a Super tiebreaker will be played to determine the winner.
- If the overall score ends tied, a Super tiebreaker will be played to determine the winner.
- Overtime is a continuation of the fifth set. Team number five should be designated as the strongest mixed doubles team. Once you have come out of the mixed doubles set, you cannot return in overtime. The first person to serve in overtime is the person who was next to serve at the end of the fifth set. This OVERTIME rule gives the trailing team a chance to make a comeback. It also emphasizes the importance of the mixed doubles set.
Substitutions
A team can at any point, INCLUDING THE SUPER TIEBREAKER, substitute a player (same gender) into a set for any reason. Once a player is replaced, he/she cannot return in that set. If a substitution occurs in doubles, the remaining player cannot change the side on which he/she receives or the service order. Substitutions are allowed in overtime if a player has not already played in mixed doubles. The Super tiebreaker should be treated as a new set, and all substitutions are allowed. Substitutes are not allowed warm up time.
Warm-up time
In WTT you warm up with your teammates. All players are allowed a five-minute warm-up. All team members are encouraged to warm-up during this time. Once play has begun, a three-minute warm-up is allowed between sets. This must be adhered to so that all sets will be completed in the time allotted.
Service Order
The home team will be determined by the spin of a racquet. The home team serves first in all doubles sets. The away team serves first in the singles sets. In the fifth set the away team serves first. Note: Since the serving order is predetermined, the receiving team selects from which end of the court they want to receive.
Changing Ends
After every four games players change ends. In the nine-point tiebreaker, change ends only after the first four points. In the Super tiebreaker, change ends only after the first six points.
Service Lets
Service lets will not be played as “live balls”. Service lets will be played in accordance with the standard USTA Tennis Rules and Regulations.
Coaching and Line Calls
Coaching is allowed throughout the match as long as it does not interfere with continuous play. We encourage team members to stand along the court and support their team. Only the two players (singles) or four players (doubles and mixed doubles) can make the line calls. Team members along or near the court cannot make the line calls.
Default Rule
If the home or away team player does not show up on time for his/her match, there will be a 15 minute default time should a substitute player not be available. If a set is defaulted, the score should be recorded as 6-0 in favor of the players present. The default rule will not apply when the missing player is on court playing a previous match. If the home or away team does not show up on time for the match, there will be a 15-minute default time. If a match is defaulted, the match score should be recorded as 30-0 in favor of the team present.
If a player defaults during a set and cannot be substituted, the score will be recorded with the games played standing with the opposing team receiving six games.
Tiebreakers Explained
Nine-Point Tiebreaker
A nine-point tiebreaker will be played at five games all in any set. The person who is to serve next begins the tiebreaker. Each player serves two points in succession starting from the deuce court. Players change sides after four points. The first team (or person) to score five points wins the tiebreaker. If the tiebreaker reaches 4-4, the person who served the eighth point serves the ninth (final) point. The receiver, however, has the choice of sides (except in mixed doubles, where the service must be gender-to-gender). The winner of the ninth point is the winner of the set. Note: You do not have to win by two points.
Super Tiebreaker
If the match enters into a Super Tiebreaker, a coin toss will decide which team serves first/receives or chooses side in the Super Tiebreaker. The Super Tiebreaker should be treated as a new set and substitutions are allowed. Either player on the serving team may serve first. The receiving team selects from which end of the court they want to receive. In addition, court positions may be changed (i.e. the person who played forehand position may switch with his/her partner to play the backhand position). Each player serves two points in succession starting from the deuce court. Players change sides after six points. The first team to score seven points wins the Super Tiebreaker. If the Super Tiebreaker reaches 6-6, the person who served the 12th point will serve the 13th (final) point. Since this set is mixed doubles, the final serve will be gender-to-gender. The winner of the 13th point wins the Super Tiebreaker and the match.
Note: You do not have to win by two points. The Super Tiebreaker counts as one game in overall match scoring.
Breaking Ties for Pool or Bracket Winner
Pool standings will be determined on the basis of the won-loss record of completed matches. If there is a tie in the final standings it will be decided in the following order:
- The tie will be broken in favor of the team with the most direct match wins over the tying team.
- The best winning percentage (total games won divided by total games played against tied teams) between the teams with tied match records will break the next tie.
- If a tie still exists, the team, which has won the most total games in all of their matches during the tournament, will be given precedence.
- If a tie still exists, the team who has lost the least total games in the tournament will break it.
- Should a tie still exist, it will be broken in favor of the team which has scored the most games over the other during the tournament.
- If a tie still exists, there will be a Super tiebreaker to determine the winner.
Zero Tolerance Policy
There is ZERO TOLERANCE towards fighting in SF State Intramurals League. Players involved in throwing punches will be severely dealt with. They will be banned from any SF State IM Teams forever, and a report will be filed with the Campus Police with the possibility of assault charges being filed.
Labels: intramural sports, tennis
posted 9/29/2008 06:32:00 PM
Rules: Co-ed 4x4 Volleyball
The SF State Recreation/Intramural Sports Program reserves the right to implement any rules necessary to protect the integrity of the league and ensure fairness of competition.
Team Composition
- Teams may carry a maximum of 10 players on roster.
- All Volleyball teams may only have two intercollegiate or club members.
- You have up to the second league game to finalize your official roster.
Games
- Teams must have no less than 3 players w/both genders present to start the match.
- Games must start on schedule w/ a 5 minute grace period. After that time, the game will be considered a forfeit.
- The best of 3 games will be the format.
- All 3 games will be rally scoring.
- Games will be scored to 21 with a 23 point cap in the first two games. If a third game is needed the first to 15 points with a cap of 17 points will win the match.
- In the playoffs there is a 25 point cap on rally scoring.
- During play, if there are 3 contacts per side, each sex must have contacted the ball
- If there are only one or two contacts per side, there are no constraints for both sexes contacting the ball. A point will result in the violation.
- The ball is a replay if it hits the basketball backboards over the court on a serve.
- The ball is dead if it hits the basketball nets during play and goes over the net. The ball is playable if it hits the basketball nets on the 1st or 2nd hit and stays on your side.
- This is a self refereed league; therefore, call your own violations during play. If there is a violation not called, the scorekeeper has the authority to make the call on the violation.
- A few main violations include:
- Touching the net
- Going under the net
- Any service violation
- The team captain is expected to read and familiarize themselves with the SF State Intramural Sports Handbook and is responsible to inform their team of rules within the handbook.
Labels: intramural sports, volleyball
posted 9/29/2008 06:31:00 PM
Rules: Indoor Soccer
The SF State Recreation/Intramural Sports Program reserves the right to implement any rules necessary to protect the integrity of the league and ensure fairness of competition.
Team Composition
- Teams may carry a maximum of 12 players on roster.
- All Soccer teams may only have two intercollegiate or club members. (See IM Handbbook)
- Intercollegiate Players must play in division A.
- You have up to the second league game to finalize your official roster.
Games
- Teams must have no less than 4 players to start the game. No jewelry is to be worn. No rings, watches, neck chains are acceptable if worn under shirt. Player will have to leave game with no sub to remove jewelry. Player may immediately return after removing jewelry.
- Teams listed first on the schedule will be considered the HOME Team and wear WHITE T-shirts.
- Teams listed second will be considered the VISITORS and wear DARK T-shirts. Gray is considered white.
- A five minute grace period will be given. After 5 min. the game will be a forfeit, 0.0 sportsmanship points given and loss of half the forfeit fee for the “no show” team.
- Two 15 minute halves with a running clock will be used. There will be a three minute half time.
- If a game ends in a tie at the end of regulation play, it will go on the record as a tie. During play-offs, however, 1 five-minute sudden death period will be played. If a winner has not been determined after overtime play, any 3 players from each team that were on the floor in overtime may take penalty kicks. If still no winner, the remaining players on the floor in overtime will alternate PK shots one at a time, until there is a winner.
Out of Bounds/Dead Balls
GYM 100
- When the ball hits the ceiling, or objects in the ceiling, i.e. lights, score clock. Sidelines and end lines. We will no longer be playing off any of the walls.
GYM 147
- Hits above aluminum pipes or over sideline, the ball becomes dead and the other team takes possession with a kick in.
- No sliding in either gym, results in dead ball and first warning, second a yellow card.
- No hands, results in dead ball.
Kicks
- All kicks are direct.
- 10 feet must be given on a kick. It is mandatory the defense stay stationary.
- Two players must touch the ball on a kickoff.
- Goals may be scored from anywhere on the field.
- No leaving the ground. I.E. scissors kick, diving kick, and bicycle kick.
- Corner Kicks in Gym 100: If the ball is struck by the defensive team, on their side and goes out of bounds, A corner is won by the offensive team. The ball will be placed in the corner of the field were the ball went out.
Keeper
- Can not throw ball over half court, but can kick it.
- The keeper is the only one that can slide. Keeper can only slide inside the box.
- Keeper can not pick up a pass back from a teammate.
Subs
- Subs can be made at any time.
- Keeper change must go through the Ref.
Women
- A team with a woman player can play 6 on 5 if the opponent does not have a woman player. If both teams have a woman, play can be 6 x 6 only if both women are on the floor at the same time.
- If neither team has a woman, play is 5 x 5.
Penalties
- One minute penalty for the player that kicks a ball into the ceiling fixtures or hits the ceiling. A sub may enter the game. If the keeper kicks the ball up, any player may substitute out for them.
- Any foul committed inside the penalty area will result in a penalty kick taken at the top of the 3 point key. Exception: Player passes back to their keeper and the ball is picked up.
- Yellow cards issued will result in 2 minutes in the penalty box or until your team scores, which ever comes first.
- Second yellow cards issued to a player will result in immediate ejection from the game. If a player is ejected from a game, she/he is suspended indefinitely from all IM competition pending an interview with the IM Director, who will determine the length of the suspension period.
- Red cards issued will result in immediate ejection from the game and must leave the gymnasium directly. The ejected player is suspended from play for the next week or longer depending on the severity of the infraction.
- The IM staff has the authority, at any time, to recommend that a player/team not be allowed to continue in participation in the game or league.
Zero Tolerance Policy
There is ZERO TOLERANCE towards fighting in SF State Intramurals League. Players involved in throwing punches will be severely dealt with. They will be banned from any SF State IM Teams forever, and a report will be filed with the Campus Police with the possibility of assault charges being filed.
Labels: indoor soccer, intramural sports
posted 9/29/2008 06:29:00 PM
Rules: Basketball
The SF State Recreation/Intramural Sports Program reserves the right to implement any rules necessary to protect the integrity of the league and ensure fairness of competition.
Team Composition
- Teams may carry a maximum of 10 players on roster.
- All basketball teams may have not more than two former, current or redshirt intercollegiate basketball players on their roster.
- Intercollegiate Players must play in division A.
- You have up to the second league game to finalize your official roster.
Games
- Teams must have no less than 4 players to start a game. The game will begin with the Home team checking the ball at the top of defensive teams key. All jump balls will alternate from this point.
- Teams listed first on the Schedule will be the Home team and wear white t-shirts.
- Teams listed second will be visitors and wear dark t-shirts. (gray is considered white)
- A five minute grace period will be given. After 5 minutes the game will be a forfeit, 0.0 sportsmanship points given and loss of half the forfeit fee for the “no show” team.
- The game will consist of two, 15 minute running halves. The clock will stop only during the last 2 minutes of the game, only if the score is 10 points or under. Over a 10 point lead the clock will run. There will be a 3 minute halftime.
- In the last 2 minutes of every game the Two Foul Rule will be in effect. On the second foul (shooting and non shooting) within the same possession, the person that got fouled will go to the free-throw line and shoot 1 free throw. On a make, 2 points will be awarded. On a miss, the opposing team will take the ball out of bounds and play will continue.
- If any league game goes into overtime, players that were on the floor at the end of the game will be eligible to shoot free throws in a shoot out type situation. The Visiting team will take the 1st free throw. One player will shoot. If they make the free throw, the Home team will shoot next and have to match the made shot. If the Home team misses, the game is over and Visitors win. If the Visitors miss their first shot, and the Home team makes theirs, game is over and the Home team wins. If both players make or miss the free throw, different players shall shoot the next set of free throws and so on until one team makes and the other misses their free throw. If all 5 of the players that were on the floor at the end of the game make or miss the free throws, then other roster players may come on the floor to shoot. All players must stand at half court while the free throws are being taken.
- One time out per half is allowed with no carry over to the next half.
- No free throw or 3 point shots will be scored during league play. All baskets are worth 2 points. In the event of a foul, the ball will be taken out at the top of the key. After the ball has been “checked” the ball becomes “live”.
- In a jump ball situation, the ball will alternate possession from the initial coin toss.
- A women scoring a basket is worth 4 points. Free throws remain the same.
- In the event of a tie in post-season play, a 2 minute stopped clock period will be played. There is one time out for the OT. If no winner has been decided a second 2-minute period will be played with the same rule applications.
- At no time may anyone other than the manager talk to the scorekeeper or supervisor for inquiry. All players must remain seated on their bench at all times. A verbal warning will be issued, subsequent infraction will result in 2 points awarded for the other team as in a technical foul. Repeated infractions will result in suspension of that player/team and forfeit. In the event that one player repeats the infraction, the player will be suspended. If a player is ejected from a game, she/he is suspended indefinitely from all IM competition pending an interview with the IM Director, who will determine the length of the suspension period.
- You can receive technical fouls. 3 technical fouls accumulated per team in a game, will result in an automatic forfeit. If a player is ejected from a game, she/he is suspended indefinitely from all IM competition pending an interview with the IM Director, who will determine the length of the suspension period.
- If one player receives two technical fouls, they will be ejected from the game. She/he is suspended indefinitely from all IM competition pending an interview with the IM Director, who will determine the length of the suspension period.
- Technical fouls include, but are not limited to:
- swearing
- trash talking
- pushing
- intentional shoving
Zero Tolerance Policy
There is ZERO TOLERANCE towards fighting in SF State Intramurals League. Players involved in throwing punches will be severely dealt with. They will be banned from any SF State IM Teams forever, and a report will be filed with the Campus Police with the possibility of assault charges being filed.
Labels: basketball, intramural sports
posted 9/29/2008 06:22:00 PM
Intramural Sports: Handbook
Welcome to the SF State University Recreation and Intramural Sports Program.This program offers all students an opportunity to participate in structured sports activity. The Recreation and Intramural Sports Program promotes fair play, good sportsmanship, team values, and a positive, healthy experience through physical activity. Intramural Sports are offered every Fall and Spring. Intramural Sports include: Indoor Soccer, Coed 6 x 6 Volleyball (Fall), Coed 4x4 Volleyball (Spring), 5-on-5 Basketball, and Softball (Fall). Students are encouraged to visit the SFREC Office in Gym 121A to inquire about new activities and programs. Employment opportunities and internships are available to those interested in sports program planning and event management.
TEAM SPORTS:
MANAGERS
The primary duties and responsibilities of team managers are to organize teams and the individuals into competition prior to the specific sports sign-up deadlines. Additional duties of the manager include:
- Keep members of your team informed of all intramural activities while also promoting participation.
- Represent your team at the appropriate intramural managers meetings.
- Notify your team or respective participants as to the time and place of scheduled games.
- Be familiar with all intramural eligibility rules so that your team can adhere to these rules and regulations. Player eligibility is the manager's responsibility. Rules and regulations regarding player eligibility are found in this handbook, however questions regarding player eligibility should be directed to the SFREC Office.
- Maintain your name, current address and updated telephone number with the SFREC Office.
MANAGER'S MEETINGS
Meetings are held at the beginning of each semester for all Intramural Sports. Rules are reviewed and questions are answered regarding format of the league, and important dates of league play. A representative must attend the Manager's meetings for a team to be eligible to play. Meetings are held exactly one week prior to the start of league play.
FREE AGENTS
Students interested in Intramural Sports but don't have a team to play on can attend the CAPTAIN/FREE AGENT'S MEETINGS (Dates and times are listed). All free agents attend the Sport meeting of their choice, and we will either form a team comprised of free agents, or, get you on an already established teams roster.
PUBLICITY
All Recreation and Intramural Sports events are publicized on the SFREC BOARD near the Men's Locker Room. Often referred to as the "Purple Board" it has all current information such as: meeting dates, game scheduling, scores, team rankings,and other important dates. You can also stop by the SFREC Office in Gym 121A for information.
REGISTRATION
Individual and Team Entries:
- Team roster entries must be submitted on official Intramural Roster Forms. These forms are available on the SFREC Board and the SFREC Office. All forms must be completed and turned into the SFREC Office by the deadline date posted on the board.
- A representative must attend the manager's meeting for the team to be eligible for play. If no representative is present, the team will be replaced.
- New players may be added up until the second week of play regardlessof your teams game schedule. This may be done at game time.
- Entries for each sport shall close at the end of the day on the DEADLINEFOR ENTRIES date. If a team does not turn in their roster by the deadline, theywill risk non-entry in the league for the semester.
FORFEITS
Team rosters are a contract with the Intramural Office to the Effect thatwe will schedule you for competition, and you will be there. Please honor that contract and respect your fellow students' time by appearing for your scheduled games. TWO FORFEITS WILL RESULT IN THE DROPPING OF YOUR TEAM FROM THE LEAGUE!
A team will forfeit a contest when:
- The minimal number of players to start a game for that sport does not show.There is a 5-minute grace period.
- The team doesn't have enough players and picks up a player for the night. Even by mutual agreement of both teams, players may not be added for the game, or traded.
- A team leaves the playing area before the contest is completed for whatever reason other than the official calling the game over.
- A team is found to be using an ineligible or illegal player.
POSTPONEMENTS AND RESCHEDULING
Postponements and rescheduling will be made only through the Intramural Director. Games otherwise postponed will subject both teams/individuals to a forfeit.
PROTESTS
- There shall be no protests allowed on a judgment call.
- All protests must be on interpretations and must deal directly with the score.
- All protests must be made by the team manager, at the time of the protest, to the IM staff at the game.
- Team manager must then submit in writing a statement and reason for the protest to the SFREC Office. This must be done within 24 hours after the contest in question has been completed.
- Any team playing an ineligible player loses all rights to protest a game on any basis. Proof of such violation must be presented before the case can be settled.
- Failure to follow the foregoing provisions to the letter will automatically invalidate the protest.
ELIGIBILITY
- All current SFSU students, faculty and staff are eligible to compete in Intramural Sports. Extended Learning students, and ALL students are also eligible to participate with valid I.D.'s.
- Most teams are coed.
- No player may participate on more than 1 team and in 1 league in the samesport.
- All players must sign a liability waiver before competing. If the waiver isn't signed, the player will not be allowed to play.
- Members of Intercollegiate Teams and Club Sport Teams are ineligible to participate on an IM team in their sport during that sport season.
- Each team may include two former varsity players on its roster. This includes graduating seniors. Former is defined as: someone who was a roster member of an Intercollegiate team 2 years or less ago. If it has been more than two years,there is no limit on intercollegiate players.
- Red shirts, graduating seniors of collegiate teams, club team, and practice players may participate in their off season with the following parameters:
- Indoor Soccer--2 of the above-mentioned players per team.
- Coed 4 x 4 Volleyball or 6 x 6--2 of the above-mentioned players per team.
- Basketball & Women’s 3 x 3--2 of the above mentioned players per team.
- Professionals competing in any related sport in the IM program are ineligible.
- After the second week of Intramurals, players may not change rosters. If your team did not play by the second week, you must make sure you have turned in your changes to the SFREC Office by the end of the second night of play.
- The use of an assumed name in any manner in the SFREC Program shall constitute violation of the rules. The person is suspended from all Intramural Sports and the team receives a forfeit for any games played in by that player.
- Current student, faculty/staff I.D. cards must be presented to the score keeper prior to your contest. If no I.D. is presented for two contests, the player will be not be eligible to play until they show their I.D.
- Play off tournament eligibility--Player's on official rosters must have participated in at least 2 regular season games with their team.
ROSTERS
- The maximum size of each team will be 10 players. (Soccer limit is 12.)
- Players may be added to the roster by the end of the second night of play. Once a player signs the roster sheet and plays in the first game, she/he cannot transfer to another team.
- Any Intercollegiate players in a varsity sport are ineligible to participate in that sport during the same academic semester. (See above Eligibility)
- Each team may include two former varsity players on its roster. This includes graduating seniors. Former is defined as: someone who was a roster member of an Intercollegiate team 2 years or less ago. If it has been more than two years, there is no limit on intercollegiate players.
INJURIES
Participation in the SFSU SFREC Sports Program is voluntary. San Francisco State University, The College of Health and Human Services, the Kinesiology Department, the SFSU Recreation and Intramural Sports Program and its staff are not responsible for injuries suffered by the participants; therefore, all participants are advised to have proper medical coverage before participating. If you are injured during an IM contest, the Intramural Supervisor will give any assistance if possible. If more assistance is needed, the Intramural Supervisor will summon the Departmentof Public Safety. The injured party assumes liability for any transportationand/or medical charges.
BEHAVIOR/CONDUCT OF PLAYERS AND TEAMS
The team manager is responsible for the actions of their team and their spectators. The IM staff will seek the appropriate actions through the manager. If the problem is not resolved the first time, the game/match will be forfeited. If a player is ejected from a game, she/he/they are suspended immediately from all IM competition. The player/team must set up an appointment with the IM Director to seek reinstatement. The director will determine the length of the suspension. If a player engages in any IM activities before seeking the IM Director, that team will be forfeited out of that sport in which the incident occurred.
- If a player/team is involved in pushing, bumping, grabbing, trash talking, fighting, and etc. of another player/team the MINIMUM suspension from all IM activities for the next scheduled game. The length of suspension is up to the discretion of the Director. This carries over from semester to semester.
- Verbal, physical, hitting or other threatening behavior towards another team, spectators, or IM staff, including officials, will be one year suspension effective immediately. The IM Director has the authority to adjust suspension time pending the severity of the situation. If a player is ejected from a game, she/he is suspended indefinitely from all IM competition pending an interview with the IM Director, who will determine the length of the suspension period. Any team that has a player ejected can receive no higher than a 2.0 sportsmanship rating for that game.
SPIRIT OF COMPETITION
Team sport activities find their origin in the basic human need for play.Winning and losing are mere outcomes of this play spirit. Abusive language towards officials, other participants and manipulation of the rules are not "part ofthe game." What is part of the game is the pure satisfaction of playing, competition,getting fit and enhancing friendships. Without your opponent, you have no game, no contest, and no fun. You are indebted to them as they are to you. Upholding high standards of integrity and fair play acknowledges this idea of cooperative competition. All players are encouraged to exercise good judgment in caring for the safety of others as well as themselves. At SFSU, an intentional foul is a violation of the rules and is considered cheating and a gross offense against the spirit of competition. All players are asked and expected to participate within the context of this spirit of play/competition.
- Teams will be rated on a 4-point scale. Four being excellent sportsmanship,and 0 being poor. Teams will be rated at the conclusion of each game by the officials and scorekeepers and in some cases the supervisor.
- Teams must maintain a 2.5 sportsmanship average in order to be eligible for the playoffs.
- If a team forfeits a game, the team will receive a 0.0 sportsmanship rating for that game. After two ratings of "0", a team automatically will be dropped from the league.
- Any team that has a player ejected can receive no higher than a 2.0 rating for that game.
- During playoffs, teams will be rated and must receive a 2.5 or higher rating in order to advance to the next round.
- In the Truest Spirit: 4.0 points
- Excellent Attitude.
- A pleasure for officials, scorekeepers and opponents to interact with.
- Team has winning and losing in perspective such that their conduct in allways provides an example for the league and the program.
- Very Good: 3.5--3.0 points
- Team shows good sportsman/womanship.
- Full cooperation with officials and scorer's.
- Opponents treated with respect.
- Obvious good attitude.
- No warnings, ejections, yellow cards or technical fouls.
- Acceptable: 2.5 points
- Still shows cooperation with officials and opponents, however some complaints and grumbling. Good attitude is missing on occasion.
- No blatant displays of bad attitude.
- Captain/manager is in control of team.
- Maximum of one technical foul or yellow card. No red cards or ejections.
- Below Acceptable: 2.49--1.0 points
- Continuous complaints to officials and scores about calls and interpretations.
- Clear bad attitude or misunderstanding of the Spirit of Competition on the part of one or more players.
- Captain/manager is not in control of team's players.
- Team may receive yellow cards or 1-2 technical fouls.
- Too many of these ratings will jeopardize the teams position in the league.
- Very Poor: 0 points.
- Blatant disrespect for the Spirit of Competition, officials, scorekeepers and opponents.
- Play is dangerous with occasional intent to injure opponent.
- Captain/manager has no control of team conduct.
- Team receives multiple yellows or a red (ejection) card.
- Two of these ratings and a team will forfeit its spot.
- In the Truest Spirit: 4.0 points
EQUIPMENT
Game balls will be provided for all contests. However, for warm ups, students are encouraged to use their own equipment or to check out extra equipment from the locker rooms. Current SF State University I.D. or Drivers License may be used to check out equipment.
IM OFFICIALS AND STAFF
Students are hired, trained and paid to officiate and keep score for IM sports leagues, tournaments, and special events through out the school year. Employment opportunities are available to students with an interest in sports officiating, score keeping and management. The job positions are Student Assistant jobs (not work study) and student staff must be a currently enrolled student.
Labels: intramural sports
posted 9/29/2008 05:39:00 PM
General Announcement
The Recreational Sports Program will be operating at full capacity starting September 8th. Come and enjoy Intramurals, Open Basketball, Swimming, Weight Lifting, and much more inside the Gymnasium.
Labels: Announcements
posted 8/13/2008 04:40:00 PM
Employment
The Recreational Sports Program at SF State is now hiring for the Fall 2008 semester. The positions listed are open to currently enrolled SF State students ONLY and are not Work-Study jobs. All positions are less than part-time.
As recreation staff, you will need a professional attitude, good communication and interpersonal skills, an ability to focus on the task despite distraction and boredom, and the ability to evaluate a situation and make decisions.
Application Forms
- Student Supervisor (Positions Closed)
Supervisors provide link between students and professional staff. Most importantly they are the lead student concerning emergencies during recreational activities. Qualified and mature applicants must feel comfortable within a recreational sport setting and be punctual, self-motivated, and problem solvers. - Student Fitness Instructor (Apply for this position)
Instructors teach a variety of fitness classes. Qualified candidates will have proven experience in the class they are teaching. In the past, qualified SF State students have taught aerobics, hip-hop, yoga, dance and many other fun fitness classes. Certified Instructors are preferred. - Intramural (IM) Sports Official (Apply for this position)
Persons interested in employment should submit an application no later than the first week of the semester. Experience in the sport is required for officiating. - Lifeguard (Positions Closed)
For lap swims, CPR/Lifeguard Training certification required. - Weight Room/Gym Attendant (Positions Closed)
Responsibilities include supervision, risk management, and maintaining cleanliness of equipment for the weight room and open gym activities. Must be dependable, friendly, and assertive. Must have some knowledge of weight room/gym etiquette.
Current Student Workers
Please sign up for mandatory CPR / First Aid workshops. Limited Space is available for each session.
Labels: employment
posted 8/12/2008 07:15:00 PM
Calendar: Open Recreation Schedules
Utilize the calendar below to find information concerning Open Rec. & Fitness Activities. Use the different tabs within the calendar (week, month, and agenda) to locate times, dates, and locations of upcoming events.Clicking the activity inside the calendar will open up additional information not seen.
Labels: calendar, open recreation
posted 8/11/2008 12:58:00 PM
