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Animated
Statements
Making
a 10-minute silent movie starring only a clay puppet can take
a lot of time. For Victoria Livingstone (B.A., '95), the process
took more than five years. "I wanted to give myself some sort of
lesson," Livingstone recalls of her long-ago student film, "Window."
She says she created the piece, which follows a lonesome office worker
who dreams of escaping his administrative doldrums, "to convey
complex emotion and get an emotional reaction." Hers is the sort
of ambition SF State's animation program encourages in its students
as they study the craft of creating life from two-dimensional storyboards.
Only the most dedicated students stick with animation, due to the amount
of time and work required -- as many as 720 drawings to create a single
minute of film.
In
a movie medium where each moment of motion may require hours to render,
tenacity is essential. Livingstone would know. She graduated from the
animation program long before finishing her student film. Degree in
hand, she found herself busy with her early career, by interning at
Pixar (a fairly common practice for SF State animation students.) She
later spent more than ten years on staff at Industrial Light & Magic,
where her projects included the "Star Wars" prequels. Most
recently, she was a lead animator on "Happy Feet," charged
with giving life to Gloria, a singing sensation who happens to be a
penguin. The film won this year's Oscar for Best Animated Feature, but
Livingstone maintains she is equally proud of "Window." The
latter film won a Golden Spire at the San Francisco International Film
Festival in 2000. "That was really satisfying," she says.
"With the studio work, you're working as part of a large team,
and it's not really a reflection of you. When [a project] is your own
and it has that resonance, it reminds you that you do have your own
special voice."
Livingstone, like other alumni of the University's animation program,
is prepared for both kinds of success. That versatility is one of the
reasons the program has been generating more buzz than a "Shrek"
sequel. At SF State, flexibility is built in to the philosophy, which
recognizes that sometimes the best team players are individualists.
"At the time that I was there, I felt well cared for," Livingstone
says, recalling the support she received from faculty, including Patricia
Amlin. The animation program "wasn't trying to make a worker out
of you. You could be a passionate person, learning to do the job you
love to do. You could experiment and find out your interest. That's
the whole point of school, isn't it?"
(More about creating a singing penguin
…)
The SF State animation program supports students by challenging them
to find and trust their own voices. "We strongly encourage auteur
filmmaking," says Assistant Professor Martha Gorzycki (M.F.A.,
'02), who designed the program's curriculum. Workshops spanning
a range of animation techniques are open to cinema majors as well as
to students of other disciplines who pass a portfolio review. "What
ultimately sets SF State's animation program apart," Gorzycki maintains,
"is its emphasis on creative individualism -- encouraging students
to recognize that the computer is just one small part of the equation."
She looks for students with drive, discipline and unique vision. "There
is a tendency to believe animators are either artists or craftspeople,"
she says. "Our program integrates and blurs these boundaries. …Highly
artistic skills apply to any and all career goals in animation. …the
students who have produced the most creative and original thesis projects
are the first to get hired."
Students in Gorzycki's animation classes do not watch the likes of Mickey
Mouse, Bugs Bunny or Bambi. Instead, they watch lesser-known experimental,
independent animation from around the world. Gorzycki hopes these films
will show students the limitless visual boundaries of animation and
inspire their own filmmaking. "Animation can be born from everything:
architecture, cartography, sand, glass, whatever," she says. (More
about Professor Gorzycki's work…)
Senior Dave Newlands is among the students who welcome encouragement
to look beyond Hollywood's typical commercial imperatives. He finds
it reassuring that for artists inclined to "ask questions that
might change the way the world thinks, but won't sell tickets, there
is someone like Martha there to push them forward, to tell them that
that's what the industry needs -- and she always has evidence to back
that attitude up."
Senior Yi-Chia Mu adds, "She pushes us to think and to express
our own ideas. I really feel that if I did not come to the SF State
animation program, I would never know that animation can be such a powerful
form of filmmaking and art."
As much as these artists enjoy making such discoveries, their teachers
enjoy supporting their creative endeavors. "The field of animation
covers a lot of ground other than just cute funny things," Karl
Cohen says. He is a historian of the form, who has taught at SF State
since the early '90s, and is president of ASIFA-SF, the San Francisco
branch of the International Animated Film Association. "People
have ghettoized animation to Saturday-morning type of fare. But there's
a lot … that's quite serious," he adds, whether it's the
animated film on President Roosevelt's re-election campaign or "Brotherhood
of Man," a groundbreaking film that promoted racial equality in
1946.
Knowing
animation history proved especially useful for Jonas Rivera (B.A.,
'95), most recently a production manager -- the decider and planner
of just what needs doing and when -- for Pixar's "Cars," one
of this year's Academy Award nominees. "At school, I immersed myself
in the history," Rivera says, citing Gregg Rickman's Disney survey
class as a particular favorite. "I became useful to the studio
because I knew so much of this stuff. I was able to apply it right away."
He started as an intern on "Toy Story," and credits SF State
with his active role in Pixar's animation advancements. When production
personnel sought historical examples for clues to modern technical challenges
-- Didn't a Disney picture do something like this once? -- Rivera says
he knew where to find them. (Did
you know?)
These days he is hard at work on another Pixar project, still a couple
of years from completion -- and as protocol requires, top secret for
the time being. What he can't keep under wraps, however, is his excitement
about his career. "When you're a kid, you see animation, there's
just this pure joy, this pure magic in it. I've grown up with that.
My whole life I've thought, ‘That's the greatest thing in the
world. How can I reclaim that or be part of making it for someone else?'"
That
desire draws many students to the program, but what leads to success
in the field? David Spivack (B.A., '93), a
DreamWorks Animation artist who just put the finishing touches on "Shrek
the Third," encourages aspiring animators to "figure out what
you really want to do. Then put 110-percent effort into it. Study outside
of school. Take the trouble to learn from the masters." (More
about Shrek.)
Making connections in the industry is key -- and at SF State, students
receive access to industry-veteran mentorship before they even graduate.
Newlands points out that "Martha and Karl are always out making
connections on our behalf and trying to get our work out there, in festivals,
or through internships or odd animation jobs, as well as bringing in
other artists and filmmakers for workshops and Q&A sessions."
Like Gorzycki and Cohen, Assistant Professor Raquel Coelho, who began
teaching at SF State in August, brings a wealth of practical animation-industry
experience to the job. Her most recent stint at Berkeley's Tippett Studio
for "Charlotte's Web" concentrated on designing the animated
antics of a rat named Templeton -- an entirely digital creation. "There
is not even one shot where we shot a real rat," she says. "We"
in this case refers to the team of 20 animators it took to bring Templeton
to life -- plus the rat Coelho's team brought in for careful study.
"We observed, shot footage of him doing things, for a whole year,"
she explains. "He was very well taken care of. We tried to see
how he holds the food, how he holds his hands. Rats kind of shiver a
little bit, with the whiskers always moving. We had to come up with
how the rat would talk, but still seem like a rat." Coelho's students
conduct similar studies through trips to the San Francisco Zoo where
they make drawings of animals, with particular emphasis on movement
as the basis for their own animation projects. (See
how it's done.)
The willingness to seek mentoring at every stage of their careers is
another trait that sets successful animators apart. Eric Hedman (B.A.,
'91) worked as an assistant animator on "Meet the Robinsons,"
a feature film that hit theatres in March. "Mostly I was batting
cleanup, paying dues and finishing off the hair, clothes and occasionally
prop animation," he says. "I got to work with some amazingly
skilled, talented and happening people." Hedman, also a lead artist
on Electronic Arts' award-winning "Sims" games, now keeps
busy with a host of his own independent projects.
Watching graduates find their niche in the field is rewarding for faculty.
Cohen keeps in frequent contact with several of his former students,
including ASIFA-SF Vice President Laura Tulloss (B.A., '05),
who works on Disney TV's "Higglytown Heroes" at San Francisco's
Wild Brain animation studio; Dave Thomas (B.A., '95), who lives
in Pasadena and is directing a new show for Nickelodeon -- "El
Tigre: The Adventures of Manny Rivera"; and Atlanta-based alumnus
Jamie Galatas (B.A., '04), who works for Radical Axis, the
studio behind "Aqua Teen Hunger Force." Those ongoing industry
relationships help keep the SF State program current and on its toes.
"Film is changing and will change," Cohen says. "I find
it exciting but I find it scary at the same time. I think we're going
to find divisions of filmmaking that we really don't even have words
for now."
SF State animation-program alumni will likely be prepared. "I was
surprised a few years back when Disney announced 2D animation was dead
and 3D was now the modern form of animation," Gorzycki says. "For
me, it is not the technique which makes an animated film compelling
to watch, rather it is the strong story and ideas that need to exist
first before the technique can be effective in bringing a tale to life."
Staying competitive involves more than the expensive proposition of
keeping the production lab and computer equipment state-of-the-art.
Gorzycki says it's also about investment in the creative capital of
the students themselves. "To some degree, technology has helped
to expand the visual expressions and hybrid possibilities in art and
animation," she adds. "However, I also believe animation itself
has an inherent characteristic, which is to foster innovative uses and
push artists as far as they will allow their imaginations to go."
For Victoria Livingstone, whether she's creating singing penguins or
space aliens, she says each project begins with the same universal allure:
reaching beyond the limitations of the physical world, out into the
realms of imagination. "The challenge is what do we do next? What
do we transcend to? I think a good story will always be the best part.
If it doesn't have a good story, there's no sense in watching it."
-- Jonathan Kiefer is a freelance
writer
 
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