Flash II
Course Instructor Guide
Outline:
In Detail:
i.
Name it bb
ii.
Choose movie clip
i.
Select the 1st frame in the timeline
ii.
Paste all frames
i.
Show different ways of selecting frames
i.
Exact size and positioning of the shape
i.
Choose Button behavior and name it button
ii.
Go into symbol editing mode
i.
Up is the original view
ii.
Over is the rollover or mouse over view
iii.
Down is when the user clicks on the button
iv.
Hit is the clickable region
i.
Change the color of the instance of the graphic in the
up frame
ii.
Move the shape in the down frame
i.
Create a new layer
ii.
Name the layer, text
iii.
Rename layer one to shape
iv.
Choose the text tool
1. Type
out, Bounce!
2. Move
the text into the center of the rectangle
v.
Insert a keyframe in the down
frame of the text layer
vi.
Move the text to the center of the rectangle in the
down frame
vii.
Go back to scene 1
i.
Discuss the difference and common mistakes
i.
This saves a .swf on the
desktop
ii.
You now are viewing the animation in Flash
i.
Select the 1st keyframe
ii.
Open the properties palette
iii.
In the frame label text box type, intro
i.
Select the 1st keyframe
of the ball layer
ii.
Open the properties palette
iii.
In the frame label text box type, ball
i.
Select the button instance
ii.
Open the Actions palette
iii.
Make sure it says actions – button
iv.
Choose goto
v.
In the middle of the palette choose
1. Goto and Stop
2. Type
> Frame Label
3. Frame
> Ball
i.
Go into symbol editing mode of the bb
ii.
Insert a new layer
iii.
Rename the layer actions
iv.
Rename layer one, call it ball
v.
Select the 98th frame of the actions layer
vi.
Insert a key frame
vii.
Insert a stop action
i.
Create a label for the 20th frame of the
labels layer, homer
ii.
Go to the button action
iii.
Change the frame from ball to homer
iv.
Preview the movie
v.
Go back to scene one